// (C) Copyright to Kevin. Applied to MIT LICENSE

#include "BlockAir.h"

BlockAir::BlockAir()
{
}

BlockAir::~BlockAir()
{
}

uint32 BlockAir::GetID()
{
	return 0;
}

BlockType BlockAir::GetBlockType()
{
	return BLOCK_TYPE_AIR;
}

bool BlockAir::IsTransparent()
{
	return true;
}

bool BlockAir::IsSolid()
{
	return false;
}
